﻿/*********************************************************************************
 *Author:         OnClick
 *Version:        0.0.1
 *UnityVersion:   2018.3.11f1
 *Date:           2019-05-03
 *Description:    IFramework
 *History:        2018.11--
*********************************************************************************/
using UnityEditor;
using UnityEngine;

namespace IFramework
{
    [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
    internal class ReadOnlyDrawer : PropertyDrawer
    {
        public override float GetPropertyHeight(SerializedProperty property,GUIContent label)
        {
            return EditorGUI.GetPropertyHeight(property, label, true);
        }
        public override void OnGUI(Rect position,SerializedProperty property,GUIContent label)
        {
            GUI.enabled = false;
            EditorGUI.PropertyField(position, property, label, true);
            GUI.enabled = true;
        }
    }
    


}
